Shinchika extract a variety of designs from Japanese subculture between the 1980s and today, and string them together to unique animated films combining elements of illustration and 3D computer graphics. This time they present a sculptural installation of objects that were plastically modeled after blueprints based on data from their own animations. Here the visuals as such integrate different methods and forms of spatial representation, to form interfaces depicting parts of reality.
SHINCHIKA "JSCO" (2008)